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	<title>Comments for Cogspace</title>
	<atom:link href="http://www.cogspace.com/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.cogspace.com</link>
	<description>thinking out loud taken to its logical extreme</description>
	<lastBuildDate>Fri, 06 Aug 2010 01:27:41 +0000</lastBuildDate>
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		<title>Comment on Undersea by Nyck</title>
		<link>http://www.cogspace.com/?p=374&#038;cpage=1#comment-10887</link>
		<dc:creator>Nyck</dc:creator>
		<pubDate>Fri, 06 Aug 2010 01:27:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.cogspace.com/?p=374#comment-10887</guid>
		<description>Super interested in Undersea. I love Merfolk and would love to play a game including them - especially starring them. Please keep me updated. 
A fan!</description>
		<content:encoded><![CDATA[<p>Super interested in Undersea. I love Merfolk and would love to play a game including them &#8211; especially starring them. Please keep me updated.<br />
A fan!</p>
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		<title>Comment on 4x4x4 Parity Algorithms (Super Nerdy!) by Christopher Mowla</title>
		<link>http://www.cogspace.com/?p=370&#038;cpage=1#comment-10265</link>
		<dc:creator>Christopher Mowla</dc:creator>
		<pubDate>Fri, 28 May 2010 05:10:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.cogspace.com/?p=370#comment-10265</guid>
		<description>&quot;Techniques like this are quite handy in simplifying otherwise beastly parity corrections.&quot;

Well, all of the parity corrections except for the single edge flip are caused from the very same thing:  two swapped edges.  Hence, that should be enough simplification in itself.

It turns out that having a two-edge swap accompanied by a 3X3X3 PLL (permutation last layer) algorithm is the only way to correct the two corner swaps due to the fact that the two edges swapped are caused from inner-orbit even parity, while the two corners swapped is caused by outer-orbit odd parity.

The opposite corner &quot;swap&quot; (not permutation-which preserves the orientation) can be done in the same amount of moves as the adjacent corner swap alg (only the corners being swapped will not stay oriented if done with less moves).


As for the single (pure) edge flip for the 4X4X4, it can be done in 19 quarter turns, instead of 25.</description>
		<content:encoded><![CDATA[<p>&#8220;Techniques like this are quite handy in simplifying otherwise beastly parity corrections.&#8221;</p>
<p>Well, all of the parity corrections except for the single edge flip are caused from the very same thing:  two swapped edges.  Hence, that should be enough simplification in itself.</p>
<p>It turns out that having a two-edge swap accompanied by a 3X3X3 PLL (permutation last layer) algorithm is the only way to correct the two corner swaps due to the fact that the two edges swapped are caused from inner-orbit even parity, while the two corners swapped is caused by outer-orbit odd parity.</p>
<p>The opposite corner &#8220;swap&#8221; (not permutation-which preserves the orientation) can be done in the same amount of moves as the adjacent corner swap alg (only the corners being swapped will not stay oriented if done with less moves).</p>
<p>As for the single (pure) edge flip for the 4X4X4, it can be done in 19 quarter turns, instead of 25.</p>
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		<title>Comment on Strip Iterated Prisoner&#8217;s Dilemma by Strip Iterate Prisoner&#8217;s Dilemma &#171; Active Rhetoric</title>
		<link>http://www.cogspace.com/?p=287&#038;cpage=1#comment-9996</link>
		<dc:creator>Strip Iterate Prisoner&#8217;s Dilemma &#171; Active Rhetoric</dc:creator>
		<pubDate>Thu, 13 May 2010 16:40:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.cogspace.com/?p=287#comment-9996</guid>
		<description>[...] Iterate Prisoner&#8217;s&#160;Dilemma by flamsmark on May 13, 2010   Cogspace has posited a set of rules for strip iterated prisoner&#8217;s dilemma. Without too much ado, her rules are as [...]</description>
		<content:encoded><![CDATA[<p>[...] Iterate Prisoner&#8217;s&nbsp;Dilemma by flamsmark on May 13, 2010   Cogspace has posited a set of rules for strip iterated prisoner&#8217;s dilemma. Without too much ado, her rules are as [...]</p>
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		<title>Comment on Strip Iterated Prisoner&#8217;s Dilemma by flamsmark</title>
		<link>http://www.cogspace.com/?p=287&#038;cpage=1#comment-9997</link>
		<dc:creator>flamsmark</dc:creator>
		<pubDate>Thu, 13 May 2010 16:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.cogspace.com/?p=287#comment-9997</guid>
		<description>I think that you may have &lt;a href=&quot;http://activerhetoric.wordpress.com/2010/05/13/strip-iterated-prisoners-dilemma/&quot; rel=&quot;nofollow&quot;&gt;made a mistake&lt;/a&gt; with the utility of the payoffs.</description>
		<content:encoded><![CDATA[<p>I think that you may have <a href="http://activerhetoric.wordpress.com/2010/05/13/strip-iterated-prisoners-dilemma/" rel="nofollow">made a mistake</a> with the utility of the payoffs.</p>
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		<title>Comment on Strip Iterated Prisoner&#8217;s Dilemma by Grim</title>
		<link>http://www.cogspace.com/?p=287&#038;cpage=1#comment-10010</link>
		<dc:creator>Grim</dc:creator>
		<pubDate>Thu, 13 May 2010 16:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.cogspace.com/?p=287#comment-10010</guid>
		<description>There&#039;s a problem with this approach, that it gets people naked so quickly that it doesn&#039;t really qualify as a game.

I mean its possible that 3 articles of clothing will have to be removed at once - that makes for how many? 2 rounds?

I propose another version one for more than 2 players:

1) 2 players are randomly selected (spin a bottle, draw lots, whatever). They  get seated back to back, so that they can&#039;t see each other.
2) They then make a gesture - thumbs up means cooperating, thumbs down means defecting.
3.1) If they both cooperate they keep their clothes and 2 replacing players are selected
3.2) If A cooperates and B defects, A keeps their clothes and get replaced, B has to remove 1 article and stay.
3.3) If they both defect, both have to remove 1 article and be replaced.

The first obvious problem seems to be that if everyone cooperates, the game comes to a halt, but I am actually more concerned that it might deteriorate to everyone  defecting.

Gonna have to try this out when I get a chance and keep thinking about how to avoid single-solution situations without making the game complicated (with drunken strip games, simplicity is the holy grail).</description>
		<content:encoded><![CDATA[<p>There&#8217;s a problem with this approach, that it gets people naked so quickly that it doesn&#8217;t really qualify as a game.</p>
<p>I mean its possible that 3 articles of clothing will have to be removed at once &#8211; that makes for how many? 2 rounds?</p>
<p>I propose another version one for more than 2 players:</p>
<p>1) 2 players are randomly selected (spin a bottle, draw lots, whatever). They  get seated back to back, so that they can&#8217;t see each other.<br />
2) They then make a gesture &#8211; thumbs up means cooperating, thumbs down means defecting.<br />
3.1) If they both cooperate they keep their clothes and 2 replacing players are selected<br />
3.2) If A cooperates and B defects, A keeps their clothes and get replaced, B has to remove 1 article and stay.<br />
3.3) If they both defect, both have to remove 1 article and be replaced.</p>
<p>The first obvious problem seems to be that if everyone cooperates, the game comes to a halt, but I am actually more concerned that it might deteriorate to everyone  defecting.</p>
<p>Gonna have to try this out when I get a chance and keep thinking about how to avoid single-solution situations without making the game complicated (with drunken strip games, simplicity is the holy grail).</p>
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		<title>Comment on ASCII/COMIC #0 by Hagalaz</title>
		<link>http://www.cogspace.com/?p=355&#038;cpage=1#comment-9877</link>
		<dc:creator>Hagalaz</dc:creator>
		<pubDate>Thu, 13 May 2010 16:39:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.cogspace.com/?p=355#comment-9877</guid>
		<description>ASCII graphics! Cute!</description>
		<content:encoded><![CDATA[<p>ASCII graphics! Cute!</p>
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		<title>Comment on fFIVE by Uri</title>
		<link>http://www.cogspace.com/?p=359&#038;cpage=1#comment-9263</link>
		<dc:creator>Uri</dc:creator>
		<pubDate>Mon, 19 Apr 2010 14:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.cogspace.com/?p=359#comment-9263</guid>
		<description>I&#039;m in. Do you have in mind anywhere in particular you&#039;d like to start? I&#039;d advise against an over-reaching, indiscriminate refresh at this time. 

BTW, you said it&#039;s in April so happy early/late birthday.</description>
		<content:encoded><![CDATA[<p>I&#8217;m in. Do you have in mind anywhere in particular you&#8217;d like to start? I&#8217;d advise against an over-reaching, indiscriminate refresh at this time. </p>
<p>BTW, you said it&#8217;s in April so happy early/late birthday.</p>
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		<title>Comment on Strip Iterated Prisoner&#8217;s Dilemma by Marissa Mistwallow</title>
		<link>http://www.cogspace.com/?p=287&#038;cpage=1#comment-8549</link>
		<dc:creator>Marissa Mistwallow</dc:creator>
		<pubDate>Sat, 17 Apr 2010 00:33:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.cogspace.com/?p=287#comment-8549</guid>
		<description>I implemented the game in Second Life (yes, using the world&#039;s worst programming language...)
If you have an account, IM me or send me a notecard if you&#039;d like a copy!  I don&#039;t remember exactly what values I used, but it&#039;s open source, so you can change them anyways.</description>
		<content:encoded><![CDATA[<p>I implemented the game in Second Life (yes, using the world&#8217;s worst programming language&#8230;)<br />
If you have an account, IM me or send me a notecard if you&#8217;d like a copy!  I don&#8217;t remember exactly what values I used, but it&#8217;s open source, so you can change them anyways.</p>
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		<title>Comment on ASCII/COMIC #0 by Katie</title>
		<link>http://www.cogspace.com/?p=355&#038;cpage=1#comment-7125</link>
		<dc:creator>Katie</dc:creator>
		<pubDate>Sat, 10 Apr 2010 17:01:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.cogspace.com/?p=355#comment-7125</guid>
		<description>For the curious, the font is 18pt DejaVu Sans Mono.</description>
		<content:encoded><![CDATA[<p>For the curious, the font is 18pt DejaVu Sans Mono.</p>
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		<title>Comment on Candace by Matt</title>
		<link>http://www.cogspace.com/?p=347&#038;cpage=1#comment-6872</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Fri, 09 Apr 2010 01:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.cogspace.com/?p=347#comment-6872</guid>
		<description>The beginnings of a novel?... Sounds like an interesting story!</description>
		<content:encoded><![CDATA[<p>The beginnings of a novel?&#8230; Sounds like an interesting story!</p>
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