Piracy! is a card game I invented today. It’s about pirates. Yeah.
To play Piracy, get a normal deck of playing cards — remove the Jokers, of course — and split it up into suits.
This game is for 2-4 players.
- Each player chooses one of the four suits and places their Ace face up on the table. This card represents their harbor. The other 12 cards are their hand. There is no luck in this game. It’s all strategy and trying to predict the actions of other players (and remember their past actions).
- If the day is an odd number - like today, January 25th, the oldest player goes first and play continues counter-clockwise. Otherwise, the youngest player goes first and play continues clockwise.
- No, it doesn’t really matter. Just pick a first player and direction by some method and stick to it (that direction, not necessarily that method).
- If you do use this method, twins should probably flip a coin. Triplets should roll a six-sided die and subtract three if the result is four or greater. Quadruplets can use a four-sided die or flip two coins and call both.[1]
- Each turn, a player may elect to attack, deploy a ship, or pass. They may only do one of these in a given turn.
- Deploying: Ships are represented with face cards (Jack, Queen, King). To deploy a ship, a player plays one of them from their hand onto the table.
- Attacking: Attacks must be launched from ships. A player chooses a ship to attack with and a target player, then chooses a number card (2-10) from their hand and plays it face down to represent the attack. The defending player can choose to defend by also playing a number card face-down. The cards are then flipped over and the player with the higher number wins – the other player’s ship is sunk (discarded). If the number cards are the same, neither ship is sunk. All the number cards involved are also discarded. When a player has no ships, their harbor can be attacked. Harbors can defend just like ships.
- Passing: Duh.
- Winning the game: When a player’s harbor is destroyed, they are out of the game. The last player remaining in the game wins. In the event of a stalemate (i.e., no player can make a move other than passing), the player with the most ships wins. A draw is possible.
That’s all.
[1] No, I’m not ignoring quintuplets – this is a 2-4 player game.